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Question by nathanvj · Sep 07, 2013 at 10:45 PM · animationontriggerenterontriggerexit

Whats wrong with this ladder climb script?

I'm trying to make a script that the GUI (with a hint) becomes visible when enter collider. And when the player is IN the collider + he presses Z the animation climb ladder needs to play. My script:

 #pragma strict
 
 var IsInTrigger : boolean = false;
 
 function Start () {
     guiText.enabled = false;
     }
 
 function OnTriggerEnter(other: Collider){
     if (other.tag == "Player"){ // remember to tag the player as "Player"
     guiText.enabled = true;
     IsInTrigger = true;
     }
 }
 
 function OnTriggerLeave(other: Collider){
     if(other.tag == "Player"){ 
     guiText.enabled = false;
     IsInTrigger = false;
     }
 }
     
 if(IsInTrigger == true && Input.GetKeyUp(KeyCode.Z)){
     animation.Play("ClimbLadder");
     IsInTrigger = false;
     guiText.enabled = false;
     }
     
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Answer by meat5000 · Sep 07, 2013 at 10:56 PM

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerExit.html

OnTriggerExit( )

Try this instead of Leave

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avatar image nathanvj · Sep 10, 2013 at 02:45 PM 0
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I already discovered it myself. Thanks anyways. :- )

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