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Question by CubePhysics · Jan 06, 2013 at 04:08 PM · blenderuvmappingmixamo

Blender to Mixamo to Unity3D

I'm having allot of confusion here. I made a model on Sculptris and exported it to blender as an OBJ (thats all there is to export on sculptris). I decimated the model and reduced the poly-count. Im confused with the whole UV MAPPING thing and the texture painting so how do i do that and once I texture painted it will the textures and model get rigged on mixamo properly and then to Unity?

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avatar image CubePhysics · Jan 06, 2013 at 04:53 PM 0
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Answer by Ben-Stoneman · Jan 31, 2013 at 03:22 PM

I cannot really help you with UV Mapping and Texture painting in blender, But this will help there: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

once your model is at the standard you want it:

  1. Go here: http://www.mixamo.com/c/auto-rigger

  2. Read up about the rigging options for mixamo

  3. Once rigged you should be able to simply import it into unity and test.

Also here are a few helpful links:

Mixamo + blender: http://www.mixamo.com/c/blender

Turorial: http://www.youtube.com/watch?v=4IorZxzZURE

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