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Question by cheesemaster · Sep 04, 2012 at 03:56 PM · objectcallotherinstantiated

Call instantiated object from other script.

This is a very basic question.

Normally if I wanted to manipulate a non instantiated object (something initially in the heirarchy on startup) from a script, I'd have to attach it to that script by first declaring a variable, then dragging it across to the script in the IDE.

I can't do that with instantiated objects obviously so how can I go about referencing them from other scripts?

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avatar image cheesemaster · Sep 05, 2012 at 08:15 AM 0
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thanks a lot, top answer

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Answer by AlucardJay · Sep 04, 2012 at 04:56 PM

use GameObject.Find : http://docs.unity3d.com/Documentation/ScriptReference/GameObject.Find.html

This searches by name. You can also search by tag :

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindWithTag.html

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html

Or a different method would be when you instantiate the object, assign that object to a variable on the other script. (otherScript.someVar = thisScriptCloneObj;)

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