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Question by JoshMBeyer · Mar 22, 2014 at 06:54 PM · prefablistinstanceremovespecific

How to remove a specific instance of a prefab from List?

Lets say the player picks up a clip. After the ammo runs out from that clip, What could I used to remove that clip from his inventory "List"? Here is the testing script I am using to find the appropriate command.

and the List script as well.

 using UnityEngine;
 using System.Collections;
 
 public class PlayerScript : MonoBehaviour {
 
     
     // Update is called once per frame
     void Update () {
 
         //Using Input to test this function
         if (Input.GetKeyDown(KeyCode.Space))
         {
             Inventory invy = gameObject.GetComponent<Inventory>();
             invy.items.Remove();
         }
     }
 }



 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 public class Inventory : MonoBehaviour {
 
     //public GameObject[] items;
     public List<GameObject> items;
  
 
     // Use this for initialization
     void Start () 
     {
         
     }
     
     // Update is called once per frame
     void Update () 
     {
     
     }
 
     void OnGUI()
     {
         GameObject sphere = GameObject.FindWithTag("Sphere");
         if (sphere != null && items.Contains(sphere))
            {
              GUI.Label(new Rect(100, 100, 100, 100), "You have a (or this many) sphere(s)");
            }
     }
 }
 
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Answer by SkaredCreations · Mar 22, 2014 at 06:57 PM

You have the reference to the clip gameobject, I suppose, so you will use invy.items.Remove(yourClipGameObject) By the way you should cache the Inventory script into a variable inside a Start function of PlayerScript instead of use GetComponent each time, for performance reason.

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avatar image JoshMBeyer · Mar 22, 2014 at 07:10 PM 0
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If I have lets say 3 clips, how would that know which one to delete or wouldn't it delete all of them since they are initially the same object(Since clips are a prefab)

avatar image orvedal JoshMBeyer · Sep 05, 2016 at 12:34 AM 0
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because in your code you will refer to it as this.gameObject for example using the line written by SkaredCreations above:

 invy.items.Remove(this.yourClipGameObject);

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