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Question by $$anonymous$$ · Oct 11, 2015 at 11:54 AM · ioscrashmemory management

iOS crash on load: Terminated due to memory issue (Unity5.2.1p3)

Having some trouble loading the iOS app. If I take out some UI.Images on the scene it loads fine, but obviously that's not a solution. Any help is greatly appreciated. I updated from 5.2.1f1 to 5.2.1p3, but the memory error persisted. However, the Device Log is consistently showing the same error on GfxDeviceMetal.mm:1589

 OS Version:          iOS 9.0.2 (13A452)
 Report Version:      105
 
 Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
 Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
 Triggered by Thread:  0
 
 Filtered syslog:
 None found
 
 Thread 0 name:  Dispatch queue: com.apple.main-thread
 Thread 0 Crashed:
 0   drcoco                            0x00929228 GfxDeviceMetal::SetTextureName(TextureID, char const*) (GfxDeviceMetal.mm:1589)
 1   drcoco                            0x00929207 GfxDeviceMetal::SetTextureName(TextureID, char const*) (TextureIdMap.h:67)
 2   drcoco                            0x006f806d Texture2D::UploadTexture(bool) (Texture2D.cpp:668)
 3   drcoco                            0x006f73d9 Texture2D::IntegrateLoadedImmediately() (vector:653)
 4   drcoco                            0x00734e0f PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) (PreloadManager.cpp:390)
 5   drcoco                            0x00735253 PreloadManager::WaitForAllAsyncOperationsToComplete() (PreloadManager.cpp:501)
 6   drcoco                            0x0069733b SceneManager::LoadScene(UnityStr const&, UnityStr const&, int, SceneManager::LoadingMode) (SceneManager.cpp:72)
 7   drcoco                            0x007331a3 PlayerStartFirstScene() (Player.cpp:882)
 8   drcoco                            0x0073329b PlayerLoadFirstScene() (Player.cpp:914)
 9   drcoco                            0x008d4d79 UnityLoadApplication (LibEntryPoint.mm:243)
 10  drcoco                            0x00110733 -[UnityAppController startUnity:] (UnityAppController.mm:112)
 11  Foundation                        0x258ece59 __NSFireDelayedPerform + 469
 12  CoreFoundation                    0x24ae6fb7 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 15
 13  CoreFoundation                    0x24ae6be9 __CFRunLoopDoTimer + 937
 14  CoreFoundation                    0x24ae4a35 __CFRunLoopRun + 1501
 15  CoreFoundation                    0x24a371e9 CFRunLoopRunSpecific + 517
 16  CoreFoundation                    0x24a36fdd CFRunLoopRunInMode + 109
 17  GraphicsServices                  0x2df84af9 GSEventRunModal + 161
 18  UIKit                             0x28c9c17d UIApplicationMain + 145
 19  drcoco                            0x000f92cb main (main.mm:32)
 20  libdyld.dylib                     0x374b9873 start + 3
 


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