- Home /
The question is answered, right answer was accepted
Terrain height tool poor resolution
When using any terrain tool that changes heights (Rase or Lower Terrain, Set Height, Smooth height) the displayed terrain seem not to correspond to the actual one. The example below demonstrate this.
This is how it is displayed before I do anything (the tool is the height raising one).
After raising it a bit it becomes like this (had to host the images otherwhere as the limit is two):
Notice a little bump that appeared. As I understand it shows the true terrain height. However the terrain texture is not spanned over it. If you hover over the place, it's still visible.
https://pasteboard.co/I2Z6kBP.png
After holding the tool long enough the spike appears. It's height corresponds to some discrete-like partition of my height map. So heights in between these levels are not displayed, e.g. the platform above shows the height of the next level.
https://pasteboard.co/I2Z6A2c.png
Unity version is 2018.3.1f1.
Answer by savelyevno · Feb 27, 2019 at 08:03 AM
The problem is fixed by updating Unity to 2018.3.6f1
Follow this Question
Related Questions
No Terrain Buttons in Inspector 1 Answer
Ridges on terrain with lowering/raising height? 1 Answer
Why is there no depth in heightMapHeight? 0 Answers
Terrain size and 16 bit heightmaps 0 Answers
World Builder from Unity Asset Store 3 Answers