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               Question by 
               MidnightGameDeveloper · Apr 18, 2019 at 03:01 PM · 
                post processingimage effectshdr  
              
 
              Bloom does not work in Build
Hello, i use bloom from the post processing stack in combination with HDR-Color / emission to add a glow effect to Images. This worked fine in 2018.3, but in 2019.1 it only works in the editor but not in the build (MacOS).
Editor: 
Build: 
Maybe someone has a solution for the problem?
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              Answer by MidnightGameDeveloper · Apr 19, 2019 at 01:46 PM
I did submit a bug report for this issue and got the following answer:
"... We successfully reproduced this issue and have sent it for resolution with our developers ..."
https://issuetracker.unity3d.com/issues/macos-bloom-does-not-work-in-standalone-build Please vote if you have the same problem.
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