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Question by m0nkeybl1tz · Oct 27, 2014 at 01:52 AM · rotationgameobjectscenequaternioninspector

Weird results when rotating a GameObject

So I want to have a light source in the game rotate randomly, however in messing around with the light to see what settings I wanted, I found something odd. When I would rotate the object using its handles, only the X value would change. If I rotate a different axis, the Y and Z axes will begin changing in multiples of 180, while only the X axis actually changes smoothly. If I try to change values from the inspector, changing the X value will rotate it along the X axis, while changing the Y and Z only spin it around the Y axis.

I've tried doing it in both local and global modes. Any ideas?

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avatar image robertbu · Oct 27, 2014 at 01:55 AM 0
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$$anonymous$$y guess is that you have gimble lock issues and/or you are running into the changing representation of eulerAngles. $$anonymous$$ore on both can be found in this answer:

http://answers.unity3d.com/questions/799824/oafatwhy-does-transformrotationx-45-not-work.html

In order to give you a workable answer for a random rotation (or series of them as implied here), we need to understand the nature of the rotation you are trying to create.

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