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Question by Cuthalion · Apr 05, 2012 at 12:38 PM · scenehierarchyparse

Parse Scene Hierarchy

Hi everybody.

I'm really sorry to bother all of you with what I think is a very noobie question, but I can't found any answer about it on the internet so ...

I would like to know if there is a way to recursivly parse the Scene Hierarchy in Unity, in order to, for instance, find specifics Games Components.

Something like

 for(int i=0;i<Hierarchy.ChildCount; i++)
 {
     RecursivFunction(Hierarchy.Child(i));
 }

Thanks for your attention!

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Answer by Kryptos · Apr 05, 2012 at 02:04 PM

To find specific components, you can use:

 FindObjectOfType( typeof(YourTypeHere) ); // returns the first object of this type
 FindObjectsOfType( typeof(YourTypeHere) ); // returns an array will all objects of this type

See http://unity3d.com/support/documentation/ScriptReference/Object.FindObjectOfType.html and http://unity3d.com/support/documentation/ScriptReference/Object.FindObjectsOfType.html.

GameOject.Find methods can also be of some help.

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avatar image Cuthalion · Apr 05, 2012 at 02:12 PM 0
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Thanks for the workaround, I think this should do the tricks for me. I'm just kinda frustrated by the impossibility to directly access the tree scene / hierarchy .

avatar image Kryptos · Apr 06, 2012 at 03:15 PM 0
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