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Camera and LOD Issues
So I have two scenes that are roughly the same. Both scenes have the prefab LODs that are exactly the same. In one scene, when the camera pulls back the LOD's switch and culls as expected. In the other scene, the LODs switch and cull at a much shorter distance. From what I can tell, the camera settings in the inspector are exactly the same. Any one have an idea on why this is happening?
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