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Question by andrewow · Jan 19, 2016 at 07:24 PM · gameobjecteditorspritepositioneditor-scripting

Change default sprite position when dragged into Hierarchy

I typically drag sprites into the hierarchy. A variety of gameObjects represent different rooms in my game. When I drag a sprite into the hierarchy, it always is set to global 0,0,0 position. What I want to do is write a small script that overrides this behavior so it is set to 0,0,0 in local position (so it can be centered on the room gameObject that I have dragged the sprite into). Is this possible?

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avatar image SoulRider · Jan 19, 2016 at 08:38 PM 1
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If you create a prefab, you can specify predefined positions for objects to appear, but there is nothing that I know of to assign a gameobject position relative to the parent transform. You could do it in script for instantiation purposes in game, but I don't believe it can be done in the editor by default.

You may be able to write an editor extension that does it, although I couldn't advise you where to start looking on that.

avatar image Fattie · Jan 24, 2016 at 07:22 PM 0
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win a bounty http://answers.unity3d.com/questions/1132406/editor-script-to-create-bulk-audiosource-bounty.html

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Answer by CesarNascimento · Jan 19, 2016 at 09:00 PM

You could use a small script like this and attach it to your prefab.

 using UnityEngine;
 [ExecuteInEditMode]
 public class ZeroPosition: MonoBehaviour
 {
     bool isInScene = false;
 
     void Update ()
     {
         if (!isInScene) {
             transform.localPosition = Vector3.zero;
             isInScene = true;
         }
     }
 }
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