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How should i program my rpg?
Hello, I am a javascript programmer but i usually program applications vs a 3dgame or an rpg.
What would you fellow game programmers suggest as far as a structure? Would it be terribly inefficient to try new things as i go along? or is there a specific guideline to follow? I have done the tutorials from burgzerarcade.com in their hack'n'slash tutorials but i am curious if doing it my own way will hurt my game's end results.
For example. There are about 5 different class files in the tutorials for creating a set of stats. I would only be using one class file and cutting out some of the "getters and setters" to simplify the code but i cant tell if this can hurt me in the long run.
This is a discussion question that has no definite answer, so it should be asked on the forums, since it's not appropriate for UnityAnswers.
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