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Question by Salanyel · Dec 09, 2015 at 02:07 PM · androidassetxmlsynchronization

How to refresh assets during run time of a build ?

Hi,

My primary objective is to detect where are created the files in an android native app which contains a Unity project.

I'm testing today some solution to know if my assets and files are correctly created when running on my device and iIm facing a strange issue.

I know that I can't use the AssetDatabse from the UnityEditor library in a build standalone. But, my problem is to generate a xml from an application, then read it to use it.

I've got this template of code :

 void writeTheXml()
     {
 
         XmlAttribute attr;
 
         XmlDocument xmlDoc = new XmlDocument();
 
         XmlNode rootNode = xmlDoc.CreateElement("Moody");
         attr = xmlDoc.CreateAttribute("name");
         attr.Value = "TMP";
         rootNode.Attributes.Append(attr);
         xmlDoc.AppendChild(rootNode);
 
         XmlNode hair = xmlDoc.CreateElement("Hair");
         attr = xmlDoc.CreateAttribute("id");
         attr.Value = "1";
         hair.Attributes.Append(attr);
         rootNode.AppendChild(hair);
 
         XmlNode eyes = xmlDoc.CreateElement("Eyes");
         attr = xmlDoc.CreateAttribute("id");
         attr.Value = "1";
         eyes.Attributes.Append(attr);
         rootNode.AppendChild(eyes);
 
         string path = Application.dataPath + "/Resources/XML/TMP.xml";
 
         try
         {
             xmlDoc.Save(path);
 
             Debug.Log("Xml saved --> " + path);
 
             GameObject.FindGameObjectWithTag("Name").GetComponent<Text>().text = "XML saved : " + path;
 
             TextAsset binary = Resources.Load<TextAsset>("XML/TMP");
 
         }        
         catch (Exception e)
         {
             GameObject.FindGameObjectWithTag("Name").GetComponent<Text>().text = e.Message;
         }
     }

During the execution I got the following line : XML saved : D:/Workspace Unity/XmlReader/Assets/Resources/XML/TMP.xml

But the XML take some times to be displayed :

alt text

So I can't use my XML to do other things but the files has been created. How can I refresh my assets list without using the AssetDatabase (because you can't build with it) ?

Second question, if I may, where does the files created when running into a native android app are located ?

Thx !

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