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Brigade2 - Is it possible to implement Brigade2 path tracing engine into unity?
Brigade2 is a path tracing engine (running on GPU), wich is downloadable here: Brigade-Aruna or directly here: Brigade2. Later, Aruna2 will be available, wich will be better (it will run also on GPU).
Questions: Is it possible to implement these engines into Unity? Do I have to use shader language? For a professional programmer, how much hours (so how big work) would it take?
Thanks, and Happy New Year!
Answer by jbikker · Dec 31, 2013 at 02:24 PM
Hi, Author of Arauna2 here, with a quick question: What would you use an interactive path tracer for in Unity? - Jacco.
I watched a video, where the path tracing was implemented as a shader, http://www.youtube.com/watch?v=ivfJr7$$anonymous$$Q4HE I think the graphic part of Aruna 2 could be use the same way, but I never programmed a shader, don't know how hard to do that. Becouse I am a designer, not a programmer, :( I would ask a programmer for money to implamant it, if the lisence is possible.
A lot of time has passed but still it could be interesting to precompute the scene lighting and bake it to lightmaps. Enlighten takes FOREVER. Also, with an option to update every n seconds the output could still be eimpresive.