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Question by
Estecka · Jul 02, 2019 at 02:28 PM ·
animationeventanimationevent
Ignore "AnimationEvent has no Receiver" errors
There is an animation clip I use in two different contexts :
In one ot them I need the animation to trigger something, so I added an animation event.
In the other one, I don't want any event to be fired, so I simply didn't attach a matching monobehaviour to my Animator.
However, in that situation, the AnimationEvent logs an Error : 'GameObject' AnimationEvent 'name' has no receiver! Are you missing a component?
This is benign, but annoying. Since everything is working as intended, is there a way to supress that error message without removing the event ?
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