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Question by jorgon · Apr 04, 2012 at 08:13 AM · tagactiveselect

How can I select 3 different groups of objects with the same script?

I've got 3 lights as child inside 3 different groups. Each of these lights has the same script. And the script determines the behaviour of the lights, which must be the same.

I want to activate the lights of each group depending on certain conditions.

The solution could become from some ways, but one of them is: I'm thinking about re-tag them, with different tags depending on the group the lights belong to. Should I create a vector variable of three elements and fill it in some way with the objects tagged with a certain tag defined by me and then apply a for loop for selecting them?.

     var luces_respirar  : GameObject[];
       luces_respirar  = GameObject.FindGameObjectsWithTag("luz_respirar");
     if(Network.isServer)
 {
     if ( (luces_resp_encendidas==true)) {       
        for (var GameObject in luces_respirar) 
             {
             active=true;
             }
 
     }
 }
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avatar image jorgon · Apr 04, 2012 at 08:30 AM 0
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I can't add a schematic picture to show exactly what i'm trying to do...I don't know how to do this, sorry.

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Answer by kalvinlyle · Apr 04, 2012 at 09:09 AM

You can use this script to perform actions on all the children of an object:

 for (var child : Transform in transform) {
     child.active = true;
 }

http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

Or you can use SetActiveRecursively(true) on the parent objects for each set of lights.

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avatar image jorgon · Apr 04, 2012 at 10:48 AM 0
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I have achieved introduce my objects in a vector, so I just only have to activate all of them. I think I'm not doing well on my way. Thanks for your answer.

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