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Question by PERFKNIGHT · Jul 27, 2015 at 10:47 AM · movementcolliderplayer

Jet bike is not moving forward.

Okay, so I'm making a jet bike game and I was having trouble with the terrain collision. I realized I was using Translate, and switched to using forces. Now my Character isn't moving forward. My character, by the way, is an empty parent with a number of various 3d objects and a camera for the children. All have Rigidbodies that use gravity and are Kinematic. Otherwise, the whole thing falls apart. Terrain does not have a rigidbody nor a collider. Code follows.

`using UnityEngine;

using System.Collections;

public class PlayerController : MonoBehaviour {

public float Speed;

private Rigidbody rb;

public float RotateSpeed;

void Start() { rb = GetComponent(); }

 void FixedUpdate (){
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical") * Speed;
     float rotateHorizontal = Input.GetAxis ("Horizontal") * RotateSpeed;
     Vector3 movement = new Vector3(moveVertical,0f,moveHorizontal);
     rb.AddForce(movement);
     transform.Rotate (0f,rotateHorizontal,0f);
     

}

}'

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avatar image meat5000 ♦ · Jul 27, 2015 at 10:45 AM 0
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$$anonymous$$inematic... $$anonymous$$ake them non $$anonymous$$inematic to move through force.

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