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Question by Arishtanemi1998 · Mar 09, 2015 at 01:57 PM · rotationcubejointpointend

Make an object rotate from one end only

hey i have a cube gameobject shaped like a rod which is attaced to another object via a fixed joint.now i need to rotate the cube from its other side without effecting the point where it is fixed.i tried using various joint configurations but nothing seems to work .please help.

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avatar image savlon · Mar 09, 2015 at 02:06 PM 0
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Can you add a picture of your intended action? I'm not sure I quite understand it. Thanks

avatar image melkorinos · Mar 09, 2015 at 02:10 PM 0
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try locking the rotation of the object you dont want to rotate?

avatar image Greyeeh · Mar 09, 2015 at 02:35 PM 0
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Try creating pivot points with empty game objects and attach meshes to them.

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Answer by Greyeeh · Mar 09, 2015 at 03:18 PM

Try creating pivot points with empty game objects and attach meshes to them.

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avatar image Arishtanemi1998 · Mar 10, 2015 at 01:44 PM 0
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can u please elaborate?heres a pic of what i wanna do:alt text

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avatar image Greyeeh · Mar 10, 2015 at 02:21 PM 0
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On the end that you want TO ROTATE set up an empty gameObject. Then put a cube as a children of this empty gameObject. The empty gameObject becomes a pivot point to his children so if you rotate empty gameObject then the cube on end will be rotated from this point only. Empty gameObject is a children of the rest of the wand.

RE$$anonymous$$E$$anonymous$$BER TO SET THE TOOL HANDLE TO PIVOT (in the left top left corner of the Unity window - on left to the play button).

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avatar image Arishtanemi1998 · Mar 12, 2015 at 01:46 PM 0
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thank you

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