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Animated Object falls through elevated terrain
I have a moving animated object that seems to be walking through the elevated parts of the terrain. How do I prevent this from happening? I've looked tried the following: set the Terrain to have a mesh collider. I have a collided on the object that is moving and the object is fully incased in the collider.
i don't understand it falls down from terrain or go through the terrain elevated parts if it fall down form the terrain then you should place your object 1-2 meter above the terrain & also tell me what kind of collider you have on your object.
I have an animated object that walks fine on regular terrain. When it gets to elevated terrain in the scene it falls through it. I've added a box collide on the object since it needs detection. Is there a way to make the object walk up the terrain?
What are you using to move it? A character controller?
A screenshot of your setup in the inspector would be helpful