Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GutoThomas · Apr 03, 2012 at 05:09 AM · rotationlerpmathf

AngryBots like character rotation system

Hey guys. I'm trying to make a character rotation system like AngryBot. When you're not moving, if you rotate you char, the torso will rotate 'til a certain amount of degrees and just then the legs will 'adjust' to the rotation of the torso.

I could make a system like this, but the problem is with the smooth rotation when adjusting. I'm actually adding de difference rotation between torso and legs to the legs with Math.Lerp, but the problem is when the rotation need to reset, I mean, is close to 360 and need to reach a low value, like 10, then the legs rotate in the wrong direction to reach the torso rotation. This only happens when it need to pass through 360 to reach a low value.

Did you guys would have an idea about how can I make it rotate correctly?

Thanks from now!

*Here's the small piece of code I'm using to adjust the rotation:

 IEnumerator correctRotation(float lerpSpeed) {
     
         float rotationBody = Head.eulerAngles.y - Body.eulerAngles.y;
         float rotationLeg = Head.eulerAngles.y - Leg.eulerAngles.y;
         
     if(Mathf.Abs(Leg.eulerAngles.y - Head.eulerAngles.y) > 5) {
             
             Body.eulerAngles = new Vector3(Body.eulerAngles.x, Mathf.Lerp(Body.eulerAngles.y, (Body.eulerAngles.y + rotationBody), lerpSpeed), Body.eulerAngles.z);
             Leg.eulerAngles = new Vector3(Leg.eulerAngles.x, Mathf.Lerp(Leg.eulerAngles.y, (Leg.eulerAngles.y + rotationLeg), lerpSpeed), Leg.eulerAngles.z);
             permitRotation = false;
     
         } else {
         
         permitRotation = true;
         
     }
     yield return new WaitForEndOfFrame();
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by roamcel · Apr 03, 2012 at 07:00 AM

I believe you're supposed to use LerpAngle in such a context! Try it out and see if it helps.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GutoThomas · Apr 03, 2012 at 02:33 PM 0
Share

I didn't know about this function! Did exactly what I wanted! Thank you :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

GameObject jumps and spins towards destination 1 Answer

rotate object over time and oscillate 1 Answer

Mathf.Lerp not working 2 Answers

Lerp 180 degrees while holding B and lerp back 180 degrees when let go of B. 2 Answers

Clamped Turret Doesn't Want to Lerp the Other Way 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges