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Question by DevonJS · Feb 26, 2011 at 01:43 AM · javascriptcollisioncolliderdetectionspawner

Spawning and health script not working with collider?

var fireball : GameObject; var Spawnpoint : GameObject; var lifesleft = 3; var healthleft = 27; var damagefromball = 25;

function awake () { Spawnpoint.transform.position = transform.position; }

function OnTriggerEnter ( hit : Collider) { if(hit.GameObject(fireball)) { healthleft -= damagefromball; } }

function Update () { if(healthleft <= 0) { lifesleft -= 1; forceRespawn(); }

if(lifesleft >= 1) { Destroy.GameObject; }

}

function forceRespawn () { transform.position = SpawnPoint.transform.position; }

I'm pretty sure I'm just missing something from it. I just really need another set off eyes to catch my problem for me. Help please?

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avatar image FLASHDENMARK · Feb 26, 2011 at 09:14 AM 0
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Am i wrong or is function awake not spelled Awake?

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Answer by Bunny83 · Feb 26, 2011 at 02:16 AM

Here we go:

  • Well, at respawn you have to set the "healthleft" back to full health ( 27 ? ).
  • hit don't have a GameObject just a gameObject but you used it like a function. I'm not sure what you want to check here as condition. Maybe checking the tag would be simpler for you.
  • next thing is the object get destroyed if lifesleft are greater or equal 1, that means immediately! Change it to less than 1.
  • Thw whole stuff in update can be in OnTriggerEnter at the end
  • And finally what object is assigned to "Spawnpoint" and why it it moved to the objects position in awake? I guess you just want to save the initial position? Use a Vector3 to save a position.
  • For readabillity use camelCase for variable names and PascalCase for function names.
  • and indent at least 3
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