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Question by Mz3D · Jan 30, 2013 at 02:47 PM · c#javascriptvariablestaticaccess

Can't access a javascript static variable from c# script

Hello! I'm trying to modify a static var contained in a javascript script from a C# script - given to the same gameobject - but i get an error. The problem seem to be the syntax. This is my C# code:

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour {
   
     public void SetCheckBoxValue(string myCheckBoxVal)
     {
         if (myCheckBoxVal == "true"){
             gameObject.GetComponent("GameControllerScript").gameMode = 1;
         }
         if (myCheckBoxVal == "false"){
             gameObject.GetComponent("GameControllerScript").gameMode = 2;
         } 
     }
 }


The error i get is "Type "UnityEngine.Component" does not contain a definition for "gameMode" and no extension method "gameMode" of type "UnityEngine.Component" could be found (are you missing a using directive or an assembly reference?)"

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Answer by Itinerant · Jan 30, 2013 at 03:51 PM

Go check out Unity Gems, about halfway through their list of 'Unity Gotchas.' http://unitygems.com/mistakes1/

Is the script you're calling in the plugins, standard assets, or pro standard assets folders? C# compiles before javascript, so it can't refer back, unless you put the js in one of those folders, which will force the program to compile it first.

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avatar image Mz3D · Jan 30, 2013 at 04:03 PM 0
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I already knew that, but even giving a custom script execution order or putting the script that needs to be compiled first into plugins folder doesn't solve the problem: i still get the same error.

avatar image iwaldrop · Jan 30, 2013 at 05:20 PM 0
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I$$anonymous$$O it's best not to mix JS and CS. If I were you I'd convert the JS to CS and trash the JS version.

avatar image Itinerant · Jan 30, 2013 at 05:41 PM 0
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Try taking out the "" from the getcomponents. I'm not really sure why, but I've had that solve a number of problems.

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