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Problem with lighting in CG Shader
Hi,
i wrote a simple shader that compose a texture with a color. Now i just want to turn off the lighting but it doesn't work.. Here's my shader:
Shader "Custom/MyDecalColor" {Properties {_Color ("Main Color", Color) = (1,1,1,1)_MainTex ("Base (RGB)", 2D) = "white" {}}SubShader {Tags { "RenderType"="Opaque" }LOD 250Lighting OffCGPROGRAM#pragma surface surf Lambert#include "UnityCG.cginc"sampler2D _MainTex;fixed4 _Color;struct Input {float2 uv_MainTex;};void surf (Input IN, inout SurfaceOutput o) {fixed4 c = tex2D(_MainTex, IN.uv_MainTex);half4 main = tex2D(_MainTex, IN.uv_MainTex);c.rgb = lerp (_Color, main.rgb, main.a);o.Albedo = c.rgb;o.Alpha = c.a;}ENDCG}Fallback "Diffuse"}
Can somebody help me?
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Why would you use a surface shader if you don't want lighting?
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