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Question by azmundai · Jul 20, 2012 at 06:20 AM · rotateuvcoordinates

Is it possible to rotate uv coordinates in a script?

Just looking to rotate the uv coordinates in a scrip, for when I want a tileable texture at 45 degrees or something. Ive already got a scale script using:

renderer.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY));

is it possible to rotate the texture, or uvs?

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Answer by Seth-Bergman · Jul 20, 2012 at 06:23 AM

see this link :

http://docs.unity3d.com/Documentation/ScriptReference/Material.SetMatrix.html

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avatar image azmundai · Jul 20, 2012 at 06:36 AM 0
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wow .. thats a little over my head .. and in js .. im working in c# ... any other ways to do this?

avatar image azmundai · Jul 20, 2012 at 06:46 AM 0
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I think Im having problems assigning the variable rot in c# :

rot = Quaternion.Euler (0, 0, rotation);

avatar image Seth-Bergman · Jul 20, 2012 at 06:48 AM 0
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probably not.. but you could just copy the example exactly($$anonymous$$us the update function),save it as a javascript, and attach it to the object.. Then you just need to make a call similar to the example..

var rot = Quaternion.Euler (0, 0, Time.time * rotateSpeed);

 var m = $$anonymous$$atrix4x4.TRS (Vector3.zero, rot, Vector3(1,1,1) );

 renderer.material.Set$$anonymous$$atrix ("_Rotation", m);

which should be easy enough to convert to c#, I imagine..

Better yet, search the web, I'm sure there's a c# example out there

sorry I'm not more help

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