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character movement and animation
i cant play my animation well in unity. Should I export the blender file to fbx with all animation in it? example is that i have character.fbx that has 5 animations namely walk_cycle, idle, run_cycle,jump, sit. I tried the tutorial on the unity website but it seems it doesnt work. can you show me how to do this? thanks
Are the animations showing up under the Animations component in the Inspector area?
Have you tried to export models whit animations to collada(.dae)file, and then import to unity. I don't know will it have the same problem.
Answer by Tasarran · Dec 07, 2011 at 02:54 AM
I have always had to go and manually set that table of animations when I import the model...
You have to go in and tell Unity that keyframe 0-20 is the Walk_Cycle, 21-50 is the Run_Cycle, etc.
All your animation data should be there, you just have to tell Unity how to make sense of it.
Hope this helps.
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