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Decals and particles drawing order
Hi, I'm drawing decals on terrain by instantiating a particular Quad with a bullet hole texture at the hit point and with the hit normal. I have to offset the Y coordinate of a little bit to avoid z-fighting with the underlying object mesh. Unfortunately, if I shoot with my gun at a really close distance, sometimes I see the decal above (and not under) the smoke coming out from the gun (a particle system).
Here is a screenshot:
decal.png
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