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Question by ErgunTechGmx · Feb 27, 2011 at 03:39 PM · guiraycastonmousedownavoid

How to disable a part of a script to avoid replayed camera animations ?

Hi Guys. I'm newbee to javascript,and need help about a script.

There is a box on the table in a square room. And the camera have an animation which zooms to object and also zooms back from object to start position. 2 different animation clips.

I want to play the animationclip on my camera,when i click on the object. So far someone helped me in unity forum how to solve it.

function Update () {
if (Input.GetButtonDown ("Fire1")) {
    var hit : RaycastHit;
    var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
    if (Physics.Raycast (ray, hit)) {
        if ( hit.collider.gameObject.tag == "box3") {
            if (!animation.isPlaying) animation.Play ("anim");
                if (animation.isPlaying) Debug.Log ("WaitingForTheSignal") ;
                    else animation.Stop ();
}
}
}
}

My question here is, how can i disable this script after the animation starts.

I click on the object. Camera zooms to object. And when the zoom animation is finished there will be a " back button graphic " on the screen. When the user click on it,the other zoom backwards animation will be played. So between the first animation end and the second animation start, i dont want to have an anmaton play by clckng on the box for avoiding the restarted animation.

I hope could tell my problem with my bad english :)

I will be happy if you help me about this problem.

Thanks...

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avatar image ErgunTechGmx · Feb 28, 2011 at 11:53 AM 0
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Any ideas ... ?

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