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Circular in/out effect for scene
I want to create effect something like following game has Spider Monkey.
On scene change there is effect of black circle in and out. For this purpose I have image like as following
Using above image I am scaling in and out but it creates stretched image at circle curve not smooth as above game has. I think, I was not understanding the concept clearly. Please give some hint in this.
Answer by _Yash_ · Oct 21, 2014 at 06:32 AM
use this shader http://wiki.unity3d.com/index.php?title=Dissolve_With_Texture and use circular gradient image as Slice Guide texture in material. Now change the value of SliceAmount of material and you will get your effect.
Using this code, following type of effect is created but I want reverse of that.
][1]
Inverse the Slice Guide texture's Alpha.
what i mean to say is if Alpha of "Slice Guide texture" is max at centre and $$anonymous$$ at edge, make it max at edge and $$anonymous$$ at centre.
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