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Question by tomihr2 · Oct 20, 2011 at 01:27 PM · scenelevelportalfpc

FPC Duplicating

Hello, when I jump to new Scene level thru portal and than I return back on the previus Scene my FPC gets duplicated. How can I stop him from doing that.

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Answer by yeoldesnake 1 · Oct 20, 2011 at 04:26 PM

If you have a DontDestroyOnLoad on the FPC , you are preventing it from getting destroyed not only when you load the second level , but the first as well. So if the first level already has an FPC , the other FPC that is set not to destroy itself will be present. You could save the FPC as a prefab and instantiate based on checking if an FPC already exists. Example:

 var prefab:GameObject;
 var spawn:Transform;
 var fpcExists:boolean=false;
 function Awake(){
 for(var gameObj : GameObject in GameObject.FindObjectsOfType(GameObject))
 {
     if(gameObj.name == "FirstPersonController"){
       fpcExists=true;
     }
 }
 if(fpcExists==false)
 Instantiate (prefab, spawn.position, spawn.rotation);
 }
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