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Unity Iphone: how to test iPhoneInput on emulator
I like to test iPhoneInput events on the emulator not on the device. So I guess iPhoneInput related method should be replaced by something like mouseTouch(??). What is the best solution regarding iPhoneInput touch events on the emulator.
Thanks,
Andrew
Answer by Eric5h5 · Jul 26, 2010 at 09:38 PM
Use Unity Remote. You can't feasibly emulate multi-touch; you need an actual multi-touch input device.
Answer by Anders 1 · Dec 22, 2010 at 11:32 AM
When developing for the iPhone or iPad, it's sometimes difficult to test your solution. The iPhone Developer mode doesn't give you quite enough.
That's why I developed addTouch. It's a multitouch emulator, that lets you use Firebug or Google Chrome Developer Tools to debug your touch-enabled web app. Give it a try:
Link's dead, but I'm interesting in what you said you got going
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