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Question by
Shrimpey · Oct 03, 2020 at 09:02 AM ·
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Slow update best practice
What is the best way (performance-wise) to perform Update function that is slower than FixedUpdate()?
Is recursive solution like that viable?
private void SlowUpdate(){
Invoke("SlowUpdate", 2f);
}
Or is there a built in solution for Unity to create slower update functions?
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