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Question by KDamon · Sep 20, 2017 at 11:37 PM · cameragameobjectsonbecameinvisibleonbecamevisible

How do I stop a moving object when the Camera sees it

This is just a simple thing I want to do. I have my cylinder gameobject moving up and down and I want to make it so when the camera sees it, it stops moving. So, it's not moving at all. If anything, it will move for a split second before stopping. If you could steer me in the right direction, I'd appreciate it. thank you public class cylinderMove : MonoBehaviour, MoveObject {

 public float delta = 1.5f;  
 public float speed = 2.0f;
 private Vector3 startPos;

 private bool seen = false;

 public void OnBecameVisible()
 {
     seen = true;
 }

 public void OnBecameInVisible()
 {
     seen = false;
 }
 void Start()
 {
     startPos = transform.position;
 }

 void Update()
 {
     if (!seen)
         move();
 }
 public void move()
 {
     Vector3 v = startPos;
     v.y += delta * Mathf.Sin(Time.time * speed);
     transform.position = v;
 }

}

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Answer by FerdinandBuagas · Sep 21, 2017 at 01:48 AM

If the game object reaches the coordinates of camera then set the body type of the game object to kinematic.

In your update

a = GameObject.Find(yourGameObject).transform.position.x;

if(a< positionofyourcamera ){

yourgameobject.isKinematic = true;

}

That will somehow give you idea. :)

ps: I am new :)

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