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Can Unity handle a wildcard Bundle Identifier for iOS testing?
Apple allows the wildcard character * to be used for a suite of applications. When testing various version of a game during development, it's sometimes useful to be able to reuse a generic Provisioning Profile and App ID.
Apple allows this, as stated here:
The wild-card character must be the last character in the App ID string. Example App IDs for this situation could be: R2T24EVAEE.com.domainname. or R2T24EVAEE.
I've been able to use this technique in other 3rd party iOS development tools like Titanium SDK. Does Unity support this?
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