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Question by Padawan94 · Mar 15, 2012 at 08:48 PM · androidgamenewbieneed

Problem with acclerometer

Hi everybody I need help with my new project that i'am testing it on my mobile phone (Xperia X8) . I have trouble with my script . Here 's my script :

  > // Move object using accelerometer
  > 
  > var speed = 10.0;
  > 
  >  
  > 
  > function Update () {
  > 
  >     var dir : Vector3 = Vector3.zero;
  > 
  >  
  > 
  >     // we assume that device is held parallel to the ground
  > 
  >     // and Home button is in the right hand
  > 
  >     
  > 
  >     // remap device acceleration axis to game coordinates:
  > 
  >     //  1) XY plane of the device is mapped onto XZ plane
  > 
  >     //  2) rotated 90 degrees around Y axis
  > 
  >     dir.x = -Input.acceleration.y;
  > 
  >     
  > 
  >     // clamp acceleration vector to unit sphere
  > 
  >     if (dir.sqrMagnitude > 1)
  > 
  >         dir.Normalize();
  > 
  >     
  > 
  >     // Make it move 10 meters per second instead of 10 meters per
  > frame...
  > 
  >     dir *= Time.deltaTime;
  > 
  >         
  > 
  >     // Rotate object
  > 
  >     transform.Rotate (dir * speed);
  > 
  > }

My problem is that i need to disable this script if my object (the script is attached to the object) is on the ground but if is not on the ground approximately 1 sec then enable the upper posted script . So could write someone for me what i write in the upper section's ? I realy hope that i write everything clear .

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