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Question by jindave · Mar 30, 2012 at 11:41 AM · shadertexturemacpc

Open project from MAC at PC

I created a new project on PC.

Then i move it to MAC, for iPad testing, then a move it back to PC and a got errors:

 Shader wants texture coordinates, but the mesh cap doesn't have them
 UnityEditor.DockArea:OnGUI()
 Shader wants texture coordinates, but the mesh cap doesn't have them

I don't see any model mesh. Where is the problem ?

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Answer by jindave · Mar 30, 2012 at 02:30 PM

Problem solved. Problem has been in version of Unity. On MAC i have newer version 3.5 and on PC I have 3.4.

After update all works.

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Answer by CC Inc · Mar 30, 2012 at 01:08 PM

Is this an compile or editor error? Can you play the game without getting the screen "You must fix all compiler errors"? If it not a compile error, you can just clear the debug log and ignore it.

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