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Question by Ryanvanpolen · Jun 07, 2014 at 06:18 PM · rotationjavascripterrorcharactercontroller

CharacterController doesn't rotate on my script...

I'm busy with making a fist person interface, but it doesn't work... I want to make a person that can walk, run, rotate, and - later on - shoot... I'm working with javaScript by the way... Here is my code:

 var turnSpeed : float = 5;
 var walkSpeed : float = 6.0;
 var runSpeed : float = 10.0;
 var jumpSpeed : float = 8.0;
 var gravity : float = 20.0;
 
 private var moveDirection : Vector3 = Vector3.zero;
 private var turnDirection : Vector3 = Vector3.zero;
 
 function Start () {
     //Screen.lockCursor = true;
 }
 
 function Update() {
 
     var controller : CharacterController = GetComponent(CharacterController);    
 
     if (controller.isGrounded) {
             moveDirection = transform.TransformDirection(Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")));
             moveDirection = moveDirection * walkSpeed;
             
             turnDirection = transform.Rotate(Vector3(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"), 0));
             turnDirection = turnDirection * turnSpeed;
         }
         
         if (Input.GetButton ("Jump")) {
             moveDirection.y = jumpSpeed;
         }
     // Apply gravity
     moveDirection.y -= gravity * Time.deltaTime;
     
     // Move the controller
     controller.Move(moveDirection * Time.deltaTime);
     
     controller.Rotate(turnDirection * Time.deltaTime);
 }

The main problem is that there is an error on line 22 - I'm not sure, but the error says "Cannot convert 'void' to 'UnityEngine.Vector3". And if you can help me a little bit with the running script, that would be grateful...

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Answer by Jeff-Kesselman · Jun 07, 2014 at 06:19 PM

The error is exactly what it says it is.

Transform.Rotate does not return a value.

See http://docs.unity3d.com/ScriptReference/Transform.Rotate.html

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avatar image Ryanvanpolen · Jun 07, 2014 at 06:23 PM 0
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I don't understand, how should I fix this? Would you give an example?

avatar image Jeff-Kesselman · Jun 07, 2014 at 07:13 PM 0
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You are using Transform.Rotate wrong. It doesn't do what you think it does.

All it does is apply the rotation to a given transform, changing that transform.

Frankly Im not sure what you are trying to do there.

avatar image Ryanvanpolen · Jun 07, 2014 at 08:12 PM 0
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I'm trying to make my 'sphere' walk. But I want to let him rotate when I move my mouse... The same idea as first person shooter players...

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