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Inverted gravity makes character walk on the wrong side of the platform
I am very new to Unity and have got a scene that I am supposed to change. I'm trying to make a game like gravity guy, but whenever I try to change back to "regular" gravity, my character starts walking on top of the "top floor" instead of moving back down... I found a couple of solutions on the internet that I could not get to work. Any advice would be appreciated.
public Vector3 jump;
public float jumpForce = 2.0f;
public float jumpSpeed = 1.0f;
private Vector3 moveDirection = Vector3.zero;
public bool isGrounded;
Rigidbody rb;
// Use this for initialization
void Start()
{
rb = GetComponent<Rigidbody>();
jump = new Vector3(0.0f, 2.0f, 0.0f);
// get the third person character ( this should never be null due to require component )
character = GetComponent<ThirdPersonCharacter>();
StartCoroutine(Choreography());
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown("down"))
Physics.gravity *= -1;
if (Input.GetKeyDown("down"))
transform.Rotate (transform.rotation.x,transform.rotation.y,transform.rotation.z-180);
if (Input.GetKeyDown("down"))
moveDirection.y = -jumpSpeed;
}
void OnCollisionStay()
{
isGrounded = true;
}
IEnumerator Choreography()
{
yield return new WaitForFixedUpdate ();
//walk forward
float startTime = Time.time;
float duration = 120f;
while (Time.time < startTime + duration) {
character.Move (Vector3.forward, false, false);
yield return new WaitForFixedUpdate ();
}
}
Answer by Linkthehylian04 · Jun 19, 2017 at 07:29 PM
You seem to have a version of gravity in your script. Did you make sure you turned off "Use Gravity" in the Rigidbody component? Since you have incorporated a version of your own gravity in this game, you need to make sure the default gravity normally used in Unity games is turned off.
Answer by kasoko · Jun 19, 2017 at 07:56 PM
Then it doesn't work at all... Is there a way I can make the character jump when it's upside down so it will move back down as the gravity is inverted in the same instant?
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