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Question by Darrare · Apr 07, 2015 at 03:45 AM · c#particles

Very strange particle question.

Currently i have a particle system simulating a flamethrower, it is very very basic. I have one in my game that is just the particle effect with a script on it. http://pastebin.com/kq5KLZ4Z

I can talk to an NPC and click on an item to add it to my action bar (similar to minecraft), at which point i can press 1-5 to copy that item at my location but slightly in front of my character.

In my game view, i can only see the particle effect whenever my character is inside the view of the scene editor.

If i am not in view, the object gets created and deleted 3 seconds later, but i never see it. If i am in the scenes view it does what i want it to. If i create it in the scenes view, and walk out of the scenes view during those 3 seconds, it stays. if i create it outside of the scenes view and then walk into the scene, it starts the animation mid way as i walk into view.

Very very confused at this.

EDIT: I just build the game and tested it, without a scene looking at it, only the very first particle effect thats already in the game works, the new ones i create do not show up ever.

EDIT2: If i change the simulation space from local to world, it works everywhere, but its obviously screwed up because the flames act weird. Any way to be able to make it local?

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