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Question by DimitriUK · Jul 10, 2015 at 09:46 PM · c#gameobjectrandom.rangelength

Random.Range, GameObjects and Length

Hello, I just wanted to know how I can make it so that my script will pick a random wall and then AddComponent a script to it.

 using UnityEngine;
 using System.Collections;
 
 public class CSpawner : MonoBehaviour {
 
     GameObject[] Walls;
     public int index;
 
 
     // Use this for initialization
     void Start () {
 
         Walls = GameObject.FindGameObjectsWithTag("DestroyableWall"); 
         Random.Range (0, Walls.Length);

     // I want it to find a random wall, then Add a Component to that randomly selected wall.
 
     
     }
     
     // Update is called once per frame
     void Update () {
 
 
 
     
     }
 }
 
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Answer by wesleywh · Jul 10, 2015 at 09:48 PM

Try out the following:

using UnityEngine; using System.Collections;

  public class CSpawner : MonoBehaviour {
  
      GameObject[] Walls;
      public int index;
  
  
      // Use this for initialization
      void Start () {
  
          Walls = GameObject.FindGameObjectsWithTag("DestroyableWall"); 
  
      // I want it to find a random wall, then Add a Component to that randomly selected wall.
         Walls[Random.Range (0, Walls.Length)].AddComponent<BlaBla>();
      
      }
      
  }
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avatar image DimitriUK · Jul 10, 2015 at 09:55 PM 0
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Ah! I made such a rookie mistake there! I was thinking.. It can't just be Random.Range, etc. Then you wrote that and I was thinking that's what I was trying to wrap around my brain..

Thanks so much Wesleywh!

avatar image wesleywh · Jul 10, 2015 at 09:56 PM 0
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No problem! Good luck.

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