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Question by holythunder · Mar 29, 2012 at 04:09 PM · positiontranslate

Create GameObject with another gameObject's position

Hello,

I'm new to unity, and I'm trying to make something that looks like Space invaders. When the player presses the spacebar, I generate a cube, and then translate it updwards. What I'd like to do is, when I create the cube, which would be the bullet, create it on the same position as the player.

Here's my code:

 bullet = GameObject.CreatePrimitive(PrimitiveType.Cube);
 bullet.AddComponent ('translateBullet');

and the translateBullet.js has:

 function Start(){

 var player = GameObject.FindWithTag('Player');
 transform.position = player.transform.position;
 transform.position = Vector3.up * 5;
 transform.localScale.x = 20;
 transform.localScale.y = 20;
 transform.localScale.z = .1;
 }

 function Update () {

 transform.Translate(Vector3.up * 1.5);
 }
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Answer by croucho · Mar 29, 2012 at 04:30 PM

you're overwriting the position of your transform.

you first set it to the player's position but then set it to the up vector times 5 (completely blowing away it's old position).

Try this:

transform.position = player.transform.position + ( Vector3.up * 5 );

OR

transform.position = player.transform.position; transform.position += ( Vector3.up * 5 ); // note the += not just =

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avatar image holythunder · Mar 29, 2012 at 04:52 PM 0
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Thanks alot mate, it worked like a charm! I had an error before, but for some reason the player hadn't been tagged so. I thought it would set it to the players positions, and then do Vector3.up. ty :D

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