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Hi everyone,
I'm thinking of porting my game to unity and have a few questions:
Without including assets, what is the approx minimum size of the non pro desktop, iphone and android deploy builds? My game is 2d (2d sprites), networked and the game logic will be very lightweight. I'm however concerned that the build maybe large if it includes the features I'm not using such as 3d and physics. Also I won't be using the pro versions so wont have access the the "Build size stripping" feature.
"Text input in UnityGUI" is not supported for flash. What is the ETA for this feature? I have a number of forums such as login and registration.
What licenses support the flash build? Can I build flash from the non pro unity version?
Thanks everyone.
Thanks for the answers GameFreak.
"Text input in UnityGUI" is not supported for flash. What is the ETA for this feature? No one here can give you an ETA for that.
Sorry, why is that? Is there no roadmap for flash development?
This is a deal breaker for me since I wish to port a social game and find it strange because it's just a basic feature.
The assumption is that $$anonymous$$ms will use Flash to author front ends, so for Unity adding GUI features is not high priority.
Answer by GameFreak · Mar 29, 2012 at 08:01 AM
iPhone/Android (Size on app store) should be around 15-30 MB
No one here can give you an ETA for that.
Flash is free. Just download unity 3.5 basic.
Well, Flash is currently in a preview state. The final version will cost $400, or $1500 for Pro.
Answer by GameFreak · Apr 01, 2012 at 05:12 PM
Umm.
Do I not remember or none of the flash games keyboard input? As far as I remember none.
Solution Plan your own method. Eg make a on screen keyboard Like onmouseclick
Var keyboard = "a"
So basically so on you can make it if you need it for name input or another basic function
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