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Question by TreasureMap · Aug 02, 2016 at 09:33 AM · gameobjecteditorinspectorwindowcustom

Can a GameObject's full inspector be drawn in a custom Editor Window ?

I have a custom editor window. I would like to display the inspector for a selected UnityEngine Object in my editor window. Say for example, a prefab / instantiated gameobject.

I create the editor for the object like this:

 Editor objectEditor = Editor.CreateEditor(object);

In my OnGUI function, I call the following 2 functions:

 objectEditor.DrawHeader();
 objectEditor.OnInspectorGUI();

The header displays ok. But it is the ONLY thing that displays.

OnInspectorGUI doesn't draw anything.

DrawDefaultInspector doesn't draw anything either. I tried both of them.

I was expecting to see the transform, attached scripts, material etc.

Can a gameobject's full inspector be drawn in a custom window ? If so, how ?

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Answer by Denvery · Aug 02, 2016 at 11:23 AM

Hello!

Please call

 objectEditor.DrawDefaultInspector(); 

instead of or after objectEditor.DrawHeader(); and you can see full inspector

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avatar image TreasureMap · Aug 03, 2016 at 02:02 AM 0
Share

I have tried using:

 OnInspectorGUI,
 DrawDefaultInspector,

Neither of them worked.

Thanks anyways.

avatar image Denvery TreasureMap · Aug 03, 2016 at 09:26 PM 0
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Please see these answers.

http://answers.unity3d.com/questions/427638/call-inspector-on-custom-window-editor.html

The 2nd may explain why we can't draw...

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