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Question by Donovan_Rucastle · Oct 25, 2011 at 07:56 PM · mousehow

how to stop a gameobject when releasing the left mouse button

Hi so this is quite simple but I am still a noob :) I know how to get the input from the mouse button but I don't know how to make the gameobject stop when the left mouse button is released?please help! :p

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avatar image oxium · Oct 31, 2011 at 04:02 AM 0
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1) can you detect when the left mouse button is released ?

2) can you make an object move from a point A to point B during a certain duration (5 sec)

3) can you stop this object after a certain time ?

if you can do all that, then it should not be too hard

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Answer by GoSuNeem · Oct 31, 2011 at 04:08 AM

Simple! :D

inside your update/fixedupdate etc...... add in..

 if(Input.GetMouseButtonUp(0))
 {
   //Stop your object
 }

If you are already setting your mouse button into a actual "button", use Input.GetButtonUp("Fire1"). and you might want to check this page out. ;]

http://unity3d.com/support/documentation/ScriptReference/Input.html

Good Luck!

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