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battle game networking Question
Hello Everyone,
I'm planning to make a real time 1v1 battle where people get into a matchmaking session then directly the game take both of them to the match. where the matchmaking session deals with the players ranking and look for a matching player.
as the nature of the game the players will compete in a fast paced 1v1 battle where throwing bombs and shoots, it is NOT an FPS though..
my question is, which networking framework will be best suitable for the game, since it's fast paced, I'm very confused between using ulink, darkrift, or forge networking solutions..
knowing that the game will have it's own dedicated server for the game.
Regards, Haroon
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