Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jorgon · Mar 27, 2012 at 07:17 PM · guiguitexturedrawline

Is it possible to place a guitext GameObject behind a drawlined line?

Hi!. I'm able to draw in realtime some 3Dlines with the drawline primitive of Unity3d/OpenGL and I'd lie to place a texture as background behind them, so the question is if does anyone know how to implement this.

What do you think of these options I'm considering?:

a).-I suppose that a Gui element as a Guitexture will be placed hidding my 3Dlines, won't it?.

b).-I could place a self-illuminated 3D object behind my lines and make it non-affected by the lights and shadows of any light in my scene.

Any link for my question in some direction to solve my issue?.

Thank you very much in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DaveA · Mar 27, 2012 at 07:29 PM

You could put the background object and another camera into a separate 'background' layer (set camera to cull only that layer), and set its 'depth' so it's less than the depth on the main camera. Then your background scene will draw first, and your main scene draw on top of that.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jorgon · Mar 28, 2012 at 05:03 PM 0
Share

Thanks for helping to me in the comprehension of the layer system and culling for NO ONLY the cameras: the light sources too. I've fynally added a 3D object and simulated a GUI texture, texturizing the 3DObject and avoiding to illu$$anonymous$$ate it with any light source. Your idea I suppose it would works too.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Reduce Draw call for Multiple GUI Textures with same Texture 1 Answer

GUITexture help, can't drag and drop from hierarchy? 0 Answers

How will i get animated gif images in scene? 6 Answers

GUI texture touch input problem 1 Answer

Relative GUI positioning and Pixel Inset/Offset conversion 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges