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Question by sebas77 · Mar 27, 2012 at 01:42 PM · c#exception

is there a way to catch global application exceptions?

Is it possible to catch all the unhandled exceptions in a centralized place? i.e. let's say that the game could through server connection exceptions in several places, I want them to be caught from an unique place, for example to show a message box.

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Answer by whydoidoit · May 30, 2012 at 12:13 PM

You can use Application.RegisterLogCallback to get everything that goes into the unity log - it gives you the type, the stack trace and the logging string of exceptions and, of course, a bunch of other things - would that help you?

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avatar image sebas77 · May 30, 2012 at 12:21 PM 0
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yes I thought about that, but I am not sure it is a good idea. I mean if I cannot use catch, I will not either use throw then. I could implement something on my own (like a messaging system that works in a similar way)

avatar image whydoidoit · May 30, 2012 at 12:34 PM 0
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Yeah, understood - thought it was worth pointing out.

avatar image sebas77 · May 30, 2012 at 12:56 PM 0
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thank you a lot anyway :)

avatar image sebas77 · May 30, 2012 at 04:22 PM 0
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I mark it as correct, because eventually it was a correct answer

avatar image LiterallyJeff · Mar 25, 2016 at 03:43 PM 3
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This was exactly what I was looking for.

It is deprecated however, the new callback is "Application.log$$anonymous$$essageReceived".

So you would do:

 private void Awake(){
     Application.log$$anonymous$$essageReceived += handleUnityLog;
 }
 
 // then
 
 private void handleUnityLog(string logString, string stackTrace, LogType type) {
     // do stuff
 }
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Answer by Bilelmnasser · Jun 07, 2014 at 07:15 PM

 using UnityEngine;
 using System;
 
 
 public class test : MonoBehaviour {
     public string output = "";
     public string stack = "";
     void OnEnable() {
         Application.RegisterLogCallback(HandleLog);
     }
     void OnDisable() {
         Application.RegisterLogCallback(null);
     }
     void HandleLog(string logString, string stackTrace, LogType type) {
         output = logString;
         stack = stackTrace;
     }
 }
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Answer by rutter · Mar 28, 2012 at 10:26 PM

That sounds like a bad idea.

Nevertheless, these pages discuss some options:

  • http://stackoverflow.com/questions/337702/c-sharp-how-to-implement-one-catchem-all-exception-handler-with-resume

  • http://mono-for-android.1047100.n5.nabble.com/Troubleshooting-an-ANR-Global-Exception-Handler-td5515296.html

  • http://msdn.microsoft.com/en-us/library/system.appdomain.unhandledexception.aspx

  • http://social.msdn.microsoft.com/Forums/en/csharplanguage/thread/3ac9bb38-5527-476d-bc66-157e35b988b6

That Stack Overflow thread is not primarily discussing the Mono runtime, so may not apply.

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avatar image sebas77 · Mar 29, 2012 at 09:01 AM 0
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oh thanks for the answer...yeah in c# it is easy, but I was wondering how to do it in the Unity Environment. In a standard c# application I have the concept of mainform, which I do not have in Unity.

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