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Question by Bentoon · Mar 25, 2016 at 05:43 AM · vrswipecamera movementsamsung

GearVR, Using Swipe to control Camera in VR

Hello all, I am modifying one of the Unity VR Sample scripts to work with moving the Camera when I swipe the trackpad:

     using UnityEngine;
     using VRStandardAssets.Utils;
     namespace VRStandardAssets.Examples
     {
         // This script shows a simple example of how
         // swipe controls can be handled.
         public class ExampleTouchpad : MonoBehaviour
         {
             [SerializeField] private float m_Torque = 10f;
             [SerializeField] private VRInput m_VRInput;                                        
             [SerializeField] private Rigidbody m_Rigidbody;                   
 
 //my own variable to make the Camera a child of a rigidbody g.o.                 
             public Rigidbody cam;
     
             private void OnEnable()
             {
                m_VRInput.OnSwipe += HandleSwipe;
             }
     
     
             private void OnDisable()
             {
                 m_VRInput.OnSwipe -= HandleSwipe;
             }
     
     
             //Handle the swipe events by applying AddTorque to the Ridigbody
             private void HandleSwipe(VRInput.SwipeDirection swipeDirection)
             {
                 switch (swipeDirection)
                 {
                     case VRInput.SwipeDirection.NONE:
                         break;
                 case VRInput.SwipeDirection.UP:
                    // m_Rigidbody.AddTorque(Vector3.right * m_Torque); 
                                     cam.AddTorque(Vector3.right * m_Torque);
                     Debug.Log ("up");
                         break;
                     case VRInput.SwipeDirection.DOWN:
                         // m_Rigidbody.AddTorque(Vector3.right * m_Torque); 
                     cam.AddTorque(-Vector3.right * m_Torque);
                     Debug.Log ("Down");
                         break;
                     case VRInput.SwipeDirection.LEFT:
                           // m_Rigidbody.AddTorque(Vector3.up * m_Torque); 
                         cam.AddTorque(Vector3.up * m_Torque);
                     Debug.Log ("Left");
                         break;
                     case VRInput.SwipeDirection.RIGHT:
                           // m_Rigidbody.AddTorque(- Vector3.up * m_Torque); 
                         cam.AddTorque(-Vector3.up * m_Torque);
                     Debug.Log ("right");
                         break;
                 }
             }
         }
     }
 


Nada.

Doesn't even show in the Console

Any ideas or simpler ways to control the Camera with swipe gestures on Gear?

Thanks

~be

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