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This question was closed Oct 21, 2013 at 03:25 AM by Benproductions1 for the following reason:

The question is answered, right answer was accepted

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Question by jpatt94 · Oct 18, 2013 at 01:07 AM · audiolisteneraudio listener

How can I disable Audio Listener? I've tried it all...

Hello, this is my script for the player's camera object:

 function Start (){
     if (!networkView.isMine){
         AudioListener.enabled = false;
         camera.enabled = false;
         enabled = false;
     }
 }

It's suppose to disable the audio listener component if it doesn't belong to the player (It's a network game.) I've tried both AudioListener.enabled and audioListener.enabled and neither works. This is the error that the current code returns: Assets/CameraMaster.js(37,31): BCE0020: An instance of type 'UnityEngine.Behaviour' is required to access non static member 'enabled'.

Any help on this would be much appreciated. Thanks in advance.

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avatar image meat5000 ♦ · Oct 18, 2013 at 01:09 AM 0
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If it belongs to the player gameObject.AudioListener should do it. If it doesn't belong to the player you will have to 'Find' it.

avatar image Benproductions1 · Oct 18, 2013 at 01:17 AM 0
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@meat5000 You mean gameObject.audioListener. It has to be lower case, because upper-case is reserved for the class, especially because $$anonymous$$onoBehaviour has the shortcuts for builtin classes. It really should be gameObject.GetComponent(typeof(AudioListener)) as AudioListener

avatar image meat5000 ♦ · Oct 18, 2013 at 01:20 AM 0
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Indeed! Good catch

avatar image jpatt94 · Oct 18, 2013 at 03:17 AM 0
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Thanks for help. gameObject.audioListener did the trick, I knew I was just forgetting something small.

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