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Question by Sintua · Mar 26, 2012 at 10:40 PM · instantiateprefab

Fetching Prefabs and putting them in a list?

I'm attempting to generate a list of corporations, each one with randomized values. So far, this is working, but I can't help but think something in here could be done a lot better. Specifically, the code to fetch the Corporation prefab takes three lines, and requires the corporation to be in a "resources" folder instead of just in the asset folder.

Is there a simpler way to fetch an object? Is this janky fix how it actually works?

 void generate() 
     {
         int corpsToMake = 10;//# of corps to make
         corpSet = new Corporation[corpsToMake];
         shares = new int[corpsToMake];
         
         for(int i = 0; i < corpsToMake; i++) 
         { 
             GameObject tempCorp = (GameObject) Instantiate(Resources.Load("Corporation"));
             corpListSize++;
             Corporation corp = (Corporation) tempCorp.GetComponent("Corporation");
             corpSet[i] = corp;
             Corporation cs = (Corporation) corpSet[i].GetComponent<Corporation>();
             cs.setName(nameGen());
             //cs.setName(Random.Range(1,100).ToString());
             cs.setShares(Random.Range(50,100));
             cs.setID(i+1);
         }
 //        GameObject player = (GameObject) Instantiate(Resources.Load("Corporation"));
 //        playerCorp = (Corporation) player.GetComponent("Corporation");
 //        playerCorp.setID(100);
 //        playerCorp.setName("LevelZero");
 //        playerCorp.setShares(10000);
 //        playerCorp.player = true;
     afterGen();        
     }
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Answer by Statement · Mar 26, 2012 at 11:06 PM

Well, what are you trying to do? If you just need a link to the prefab, make a public variable and instantiate it. If you do that you end up with 1 line of code to create the copy.

 corpSet[i] = (Corporation)Instantiate(corporationPrefab);

You could also come up with a factory method to create a random corporation, something like

 public static Corporation Corporation.RandomCorp() { ... }
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