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Unity 3 (beta 4): Lightmap bake error when "playing"
Good morning!
I'm testing Unity 3 (beta 4), specifically lightmap baking functions, and I'm very very impressed. But today I was trying again to do a lightmap baking and a strange error occurred: the next two images will explain better.
1) Scene without error: the game window showing the scene without the "play button" pressed http://img185.imageshack.us/img185/6217/u3error01.jpg
2) Scene with error: the game window showing the scene with the "play button" pressed http://img204.imageshack.us/img204/4946/u3error02.jpg
Notice that (a) it is texturizing each face on geometry with the lightmap baked and (b) the error just occur when I "play" the scene. All the models in the scene was modelled on Blender. But if I use planes/box/cilinder from Unity, the lightmap baked works fine.
One thing I figure (think) out: my Blender's models (like the "sink") have multiple meshes. When I make just one mesh per model works fine, but if I place two different models on the scene, each one with only one mesh, the problem appears again. At last, I rebaked the scene and the problem still.
Would anyone know what is happening?
Thanks a lot!
problems of betas should be sent to the UT $$anonymous$$m ins$$anonymous$$d of here. just send what you have to where you should post bugs.
Answer by msnery · Jul 24, 2010 at 05:32 PM
Thank you Ashkan!
I'll do that, but I'm wondering now where is the right place to ask UT team? Well, I know beta is a "preview" and it will have a lot of customizations and corrections (little support at all at this moment), but I'm excited about the final release! Unity is definitely the best game engine I've ever seen.
Use the bug reporter from the unity install (or from the help menu inside unity) - that'll probably be your best bet