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Question by msnery · Jul 24, 2010 at 03:48 PM · blenderlightmaplightmapping

Unity 3 (beta 4): Lightmap bake error when "playing"

Good morning!

I'm testing Unity 3 (beta 4), specifically lightmap baking functions, and I'm very very impressed. But today I was trying again to do a lightmap baking and a strange error occurred: the next two images will explain better.

1) Scene without error: the game window showing the scene without the "play button" pressed http://img185.imageshack.us/img185/6217/u3error01.jpg

2) Scene with error: the game window showing the scene with the "play button" pressed http://img204.imageshack.us/img204/4946/u3error02.jpg

Notice that (a) it is texturizing each face on geometry with the lightmap baked and (b) the error just occur when I "play" the scene. All the models in the scene was modelled on Blender. But if I use planes/box/cilinder from Unity, the lightmap baked works fine.

One thing I figure (think) out: my Blender's models (like the "sink") have multiple meshes. When I make just one mesh per model works fine, but if I place two different models on the scene, each one with only one mesh, the problem appears again. At last, I rebaked the scene and the problem still.

Would anyone know what is happening?

Thanks a lot!

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avatar image Ashkan_gc · Jul 24, 2010 at 04:05 PM 0
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problems of betas should be sent to the UT $$anonymous$$m ins$$anonymous$$d of here. just send what you have to where you should post bugs.

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Answer by msnery · Jul 24, 2010 at 05:32 PM

Thank you Ashkan!

I'll do that, but I'm wondering now where is the right place to ask UT team? Well, I know beta is a "preview" and it will have a lot of customizations and corrections (little support at all at this moment), but I'm excited about the final release! Unity is definitely the best game engine I've ever seen.

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avatar image Mike 3 · Jul 24, 2010 at 07:45 PM 1
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Use the bug reporter from the unity install (or from the help menu inside unity) - that'll probably be your best bet

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